20xx Tournament Edition Iso Download Windows 7
Follow this guide here for building a 20xx iso for dolphin/usb loader/nintendont. Essentially you'll want to download the main files here and instructions in the video will tell you what to do with them. Follow this guide here for building a 20xx iso for dolphin/usb loader/nintendont. Essentially you'll want to download the main files here and instructions in the video will tell you what to do with them. On the 1st of December, 2015, the Project M Dev Team announced that they would no longer be continuing work on Project M, and took down all links to download the mod. I created this page to provide download links for all versions of Project M, so that people can still find and enjoy this fantastic mod. “The Ultimate Melee Mod” Alters the Game with No Homebrew or Hacking Needed March 27 2015 by Ethan V. Over the past few years, modded games have become a big part of the Smash community. 20XX: Tournament Edition is currently set to release in August of 2015.
20XX Hack Pack 4.05 Update! *New and Improved CPU AI*, Event Matches, and more!
20XX 4.05 Changelist from Beta04:
(Note: I'm dropping 'Beta' because idgaf. This project will always feel like it is in Beta to me.)
--> Download <--
That post needs major updating....
New 20XX AI
WATCH THIS!
Hard to describe all the changes made here. I wrote an insanely large assembly function to make CPU characters use advanced techniques in natural situations, quite randomly. It's not a 100% AI rewrite, but more of an extension to the default AI that overrides vanilla button inputs whenever certain criteria are met.
A small list of added techniques include: shielding, dashdancing, shffl'ing, wavedashing, ledgedashing and other ledge options, spacies shining and lasering, and more.
Spacies are the only characters with new code for recovering. All other characters recover as they normally would. Spacies will side-b (shorten too), and up-b sweetspot, mangle, M2K angle, etc.
I threw in a few Debug Menu options for changing the CPU's propensity to shield, as well as techchase defense options to make a CPU always spotdodge/roll after teching/getting up.
CPUs are actually fun now and provide a whole different type of challenge! A lot of their actions are frame perfect so you can learn a lot from them as well. It is important to note that I am not trying to make an unbeatable 'year 20XX' AI; I just want them to be (generally) good and fun to play against. The AI is still quite rough and needs touching up in a lot of places, so I title this as 'Phase 1'. The 20XX 3.02 in-game toggles for making P2 perform actions are still not in this build, although the new AI makes some of those things obselete. I knew I was going to write a new AI framework at some point, and adding action spamming and what not back in will just hook into this new framework.
20XX Event Matches
Event Match 1: Trouble Puff
Up-throw, up-air combo Jigglypuff 25 times as Fox.
Jigglypuff will rest the first frame out of hitstun which gives her ~28 frames of intangibility. This means if you are a smidge late on your up-air, you will guaranteed miss.
Use save states, random DI, and the custom DamageFlyTop DI for the best practice.
Event Match 2: Survivor
Battlefield, One stock, survive 5 minutes
Stamina, 999HP
Bomb Rain enabled
Poison Mushrooms (do 25% damage, and place player in tumble [air] or sleep wakeup [ground])
2x shield depletion rate
Screen rumble disabled
Gain 0.50% every frame on ledge and outside an invisible left and right boundary
Heal 0.10% for every dash and aerial attack (nair/bair/dair/uair/fair)
Event Match 3: Barrel Buster
Battlefield, 2 minutes
4 barrel items are always present on screen
Break as many barrels as possible before time runs out
20xx Tournament Edition Iso Download Torrent
Other Changes
'Load state' 20XX in-game toggle now teleports characters through stage collisions correctly.
Note: all these toggles need to be rewritten. I just added this in as a hotfix but the code is still the same as it was in 3.02, which means not-good. For save states, we all know that checks can be added to make things more stable.Pokemon Stadium: No Transformations ground texture is now blue.
Jungle Japes stage hack collision links updated (to be more like a 'vanilla' stage to work better with the 20XX AI code).
Fourside stage hack background light textures have been dimmed to provide more contrast with the main stage.
Menu controller input dead times removed (exiting from CSS to main menu and having to wait a split second).
Match timer HUD scale and screen location can be customized in the In-Game HUD Debug Menu.
'Combo Count as Timer' enabled will display the match timer HUD even if one would not normally show with the selected match settings.
'Combo Count as Timer' will increment if the opponent is grabbed while in hitstun.
3rd Stage Select Screen Page: Added Corneria [Event Match: Target Acquired].
Some of the stages on this SSS page still aren't hooked in yet.
Added R-Alternate costume for White Young Link which was previously missing from the filesystem.
Stage Select Screen cursor position is now saved and reloaded when switching stage select screens.
'SDR' Sheik toggle is now vanilla Sheik (previous Sheik mod was not SDR official).
'SDR' Falcon can now airdodge out of Up-B (majorly experimental).
Character Select Portrait color changes (alt costumes/PAL/SDR/metal) now work at Single Player Mode Character Select Screens.
Removed Sandbag and Nana from using teching/DI codes.
Added a Debug Menu option to enable the Frozen Item Glitch from SSBM v1.00.
Item container (capsule, box, barrel, egg) item switches now work.
2015 SSBM Tier List graphic has been added to the 'Extras' Debug Menu.
Various menu texture changes thanks to DRGN from Sacramento County, CA!
Memory card filename changed (again). Beta04 made it a different name than vanilla Melee, but it happened to coincide with 20XX TE's 'Settings' filename.
Target Test high scores can no longer be achieved with Targets and Spinners disabled.
I honestly might have missed a few...
Lastly, I have had an absolute blast spending the last two years of my free time dissecting this game and rebuilding it to be better than ever for you guys to enjoy. It has taken an immense amount of time and energy to reverse engineer and reprogram Melee, and I have enjoyed every moment of it and learned so much. I've decided to open up a Paypal link for donations to support my SSBM coding endeavors. I'm not expecting much, but multiple people have asked in the past. So if you feel the urge, drop me a buck and leave some feedback on the Smashboards thread and we'll keep this train rollin'!
I hope you guys enjoy the update! The new CPU AI, alone, provides an endless amount of entertainment. Stay on the lookout for updates in the future.
Achilles