- Xbox 360 Controller Driver For F310 Windows 7
- Xbox 360 Controller Driver For F310 Pc
- Xbox 360 Controller Driver For F310 Pc
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With this software and a compatible wireless receiver, you can use various Xbox 360 accessories such as wired and wireless game controllers, wired and wireless headsets, and wireless wheels for gaming on your computer. If you followed the setup instructions on the installation CD, you should be ready to use your device.
When you connect a controller to your computer, it is assigned a specific quadrant that glows green to indicate the controller's number and position. Each subsequent controller (up to four) connected to your computer is assigned an additional quadrant.
To view your controller quadrant and battery status on the screen, press the Xbox Guide button.
Important: Always install the software using the Setup program instead of installing the drivers directly.
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Xbox 360 Controller Driver For F310 Windows 7
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XInput is an API that allows applications to receive input from the Xbox 360 Controller for Windows. This document describes the differences between XInput and DirectInput implementations of the Xbox 360 Controller and how you can support XInput devices and legacy DirectInput devices at the same time.
Note
Use of legacy DirectInput is not recommended, and DirectInput is not available for Windows Store apps.
The New Standard: XInput
XInput is now available for game development. This is the new input standard for both the Xbox 360 and Windows XP with Service Pack 1 (SP1) and later, and Windows Vista. The APIs are available through the DirectX SDK, and the driver is available through Windows Update.
There are several advantages to using XInput over DirectInput:
- XInput is easier to use and requires less setup than DirectInput
- Both Xbox 360 and Windows programming will use the same sets of core APIs, allowing programming to translate cross-platform much easier
- There will be a large installed base of Xbox 360 controllers
- XInput devices (that is, the Xbox 360 controllers) will have vibration functionality only when using XInput APIs
- Future controllers released for the Xbox 360 console (that is, steering wheels) will also work on Windows
Using the Xbox 360 Controller with DirectInput
Xbox 360 Controller Driver For F310 Pc
The Xbox 360 Controller is properly enumerated on DirectInput, and can be used with the DirectInputAPIs. However, some functionality provided by XInput will be missing from the DirectInput implementation:
- The left and right trigger buttons will act as a single button, not independently
- The vibration effects will not be available
- Querying for headset devices will not be available
Xbox 360 Controller Driver For F310 Pc
The combination of the left and right triggers in DirectInput is by design. Games have always assumed that DirectInput device axes are centered when there is no user interaction with the device. However, the Xbox 360 controller was designed to register minimum value, not center, when the triggers are not being held. Older games would therefore assume user interaction.
Xbox 360 Controller For Pc
The solution was to combine the triggers, setting one trigger to a positive direction and the other to a negative direction, so no user interaction is indicative to DirectInput of the 'control' being at center.
In order to test the trigger values separately, you must use XInput.
XInput and DirectInput Side by Side
By supporting XInput only, your game will not work with legacy DirectInput devices. XInput will not recognize these devices.
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If you want your game to support legacy DirectInput devices, you may use DirectInput and XInput side by side. When enumerating your DirectInput devices, all DirectInput devices will enumerate correctly. All XInput devices will show up as both XInput and DirectInput devices, but they should not be handled through DirectInput. You will need to determine which of your DirectInput devices are legacy devices, and which are XInput devices, and remove them from the enumeration of DirectInput devices.
To do this, insert this code into your DirectInput enumeration callback: